Posted in Rants/Opinions/General Tears, Video Games

Online Gaming: Why Stats Don’t Mean Anything

Online gaming can be great. You get to play a game you enjoy with others who do so, you could meet friends, maybe even a partner online, I’ve read stories about that many a time! Sadly, people, me included at one stage, take online gaming far too seriously.
I’ve seen people in gaming groups I’m in only requesting the highest of rank players to join them, people get toxic to new players who are trying to learn the ropes, people will abuse the system to boost their ranks, to name a few examples.

Today I’m going to be talking about why I believe the online stats are not worth the aggro.

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My Rainbow Six: Siege stats

At first glance, these stats aren’t anything to write home about, I die more than I kill. I think my ranked stats are worse, but I only play the casual mode. I will also admit, I have a tendency to back out of games if there is a lot of toxicity, or I get too annoyed. I’m here for a good time, not a long time. It happens to be best of us. Small things like the latter can effectively tank your K/D ratio. That’s just one of a few random reasons why rank doesn’t matter. If I’m leaving games with more deaths than kills, it’ll also count as a loss.
Here are my reasons why I do not take ranks seriously!

It is just a video game
Starting with the most obvious here, while it’s annoying seeing players better than you, it is just a game. These numbers don’t have any meaning when it comes to who you are as a person! 😊

Once the servers go offline for good, your stats won’t exist
Sure, you could save a photo to recall better times, but all those flawless games, all those streaks, your impressive ratios, all gone once the game takes the servers down for good. I can tell you I wound up with a 1.40 K/D in Black Ops 2 by the end of the game’s life, I did. I even have posts leading up to that, as well as posts of scores in games. Does it really matter? No. The game is still playable online, I think, but I’m not really impressing anybody with that boast.

Boosters and inflated stats/ranks
Ah, boosters. Ran into many during my days playing Black Ops 2 on the daily. Not sure why people feel the need to get high stats this way, or that top 10 on the leader board, but it happens. It’s honestly hard to tell sometimes if someone is a legitimate champion rank in Siege, for example, having a bad game, or a player who was carried to that rank and is out of their depth.

I also found out during after a scandal with a popular YouTuber that you can actually pay someone to get you a specific rank in games, I even looked it up online just to be sure, it’s actually the case. So I try not to take this stuff at face value anymore.

People tank their ranks or make new accounts to play against players in lower ranks
This used to be one of my pet peeves, there is a long deleted post that summed up my feeling about this. In casual playlists, whatever, in ranked playlists, they are used to get into newcomer modes, which is pretty much easy mode for them.

Alternatively, people will go into games, intentionally do bad to lower their ranks so that they can play against lower ranks, that in turn jumps their stats to the rank they want much quicker.

That is all I can think of, if you have any other reasons, or disagree with me, let me know!

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Photo by Cristian Dina on Pexels.com

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Author:

My name is Stace, I'm 28 year old Swansea dweller. I am a variety blogger, I aim to spread awareness of Keratoconus, I write about mental health, video games and so much more. If you would like to support my blog, here is my Ko-Fi page. https://ko-fi.com/onenerdsbrain

7 thoughts on “Online Gaming: Why Stats Don’t Mean Anything

  1. You probably know this already, but I find the origin story of smurfs (people who create new accounts to play against newer/worse players) to be quite interesting. In the mid 90s, back when Warcraft II was a thing, a guy called Shlonglor (or something like that) was so good, that other people refused to play against him. So he created a new account that he called “Papa Smurf”, so he finally could play again.

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  2. I remember my teen days, playing Call Of Duty with my school friends, and we would mercilessly tease each other whenever the K/D ratio dropped below 1.0 …

    Now I look back and wonder why I ever cared, or why it bothered me when there ratio was better than mine. Like you say, it is a meaningless statistic.

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  3. I only tend to play in friends lobbies, though I’ve not played any shooters in a long time, in fact, the only game I play with others now is GT Sport which like I said, is only ever in friends lobbies. The competitive mode on that is ridiculous, with far too many people knowing how to drive dirty and avoid penalties, in fact there are times when you can get penalised by being crashed into.

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    1. There are so many exploits in online games, so I don’t blame you for not wanting to play against the public. Plus some communities can be beyond toxic. I tend to play with friends in party chat, whenever possible to avoid most problems.

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  4. Informative read, and sort of why I usually stay clear of online competitive games. When playing with similarly skilled gamers can see the appeal but there’s no fun at all in being a spectator in these sorts of games.

    Was having a somewhat reflective discussion on the nature of gaming recently. How ultimately gaming serves to fuel a false or artificial sense of accomplishment that means very little when the game is switched off and there is no tangible result. Unless playing is your measure of success or achievement.

    Which makes these broken online games even more frustrating.

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